Dune: Awakening review – Three outstanding games in one, dripping with love for all things Dune.

Dune: Awakening is a ruthless survival game, a captivating RPG, and a high-stakes open-world PvP battle arena—all bundled together. Somehow, it manages to pull it off.

Your very first steps—and, later, your millionth—across the sands of Dune: Awakening are undeniably intimidating. This is a stubbornly challenging title that drops you straight into the desert with little more than a crafting kit and a hazy objective: Seek the Fremen, awaken the Sleeper. At first, you’re essentially alone on a mission to scavenge scrap metal and harvest dew from the planet. But that early routine gradually gives way to fights spanning entire servers, with spice and money at the center of the conflict. It’s a survival experience unlike anything else I’ve played.

The reason becomes clear quickly. Dune: Awakening isn’t just one experience—it’s three, blended into a lively mix of genres. In the beginning, it plays like a full-blooded survival game; after about thirty hours, it shifts into an RPG packed with lore and loaded with political tension. Then, a further thirty hours later, you’re hopping into a Discord call to coordinate with guilds on the smartest way to hold off the Atreides and secure the weekly Landsraad. Only after seeing everything that’s available do I start to recognize the full, connected picture.

No matter how far you get, the core survival loop stays in place as the thread tying it all together. What starts off as relatively simple—collecting resources in the Hagga Basin starting region, processing what you’ve gathered back at your built base, and crafting fresh gear—keeps drawing you in thanks to a consistent respect for the source material. Funcom clearly understands Dune on a deep level.

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That commitment is visible everywhere. With dedicated fans driving it forward, you soon realize Dune isn’t merely another layer added onto Awakening—it’s the organizing principle behind the whole experience. Need water? On Arrakis, it’s scarce. You can pull water from small plants with specialized tools, yes. Still, you can also build blood extractors that drain fluids from fallen enemies. Later, after you haul entire corpses back to your base and store them in a Deathstill, every fight starts to double as a chance to profit.

If you’ve watched the films, you might remember actors doing something similar on screen, but the Deathstill idea comes straight from the novels. Loading screens also feature passages pulled from the books. Even when some elements are reshaped for gameplay, they stay anchored in Frank Herbert’s writing, almost as though he built the foundation of the game himself. For Dune fans, it practically feels like scripture.

I should underline just how pervasive that devotion is. The sandworms appear in two varieties: tri-mouthed worms that frequently threaten you in the early game, and massive, round-mouthed worms belonging to the Deep Desert. They look phenomenal, as if they’re rising right out of the pages. Pair that with thunderous audio as they break from the ground—and with detailed modeling that stays faithful to Herbert’s descriptions—and the result is an intimidating force that hangs over the entire world. It unsettles both newcomers and long-time players.

NPCs across different factions also sell their roles convincingly. The faction capitals—Atreides and Harkonnen—feel lifted directly from the novels. Consider Maxim Kazmir, your first brush with the Harkonnen underworld. He’s a slick, charming rogue who throws pointed insults at his Atreides counterpart just within earshot. And he isn’t the exception; many characters bring sharp humor to the table. Maxim, in particular, is openly motivated by self-interest, constantly undermined by his own cravings and his dependence on substances. He doesn’t just entertain—he also sets the tone for the dangerous crowd that surrounds the Harkonnen.

His portrayal, along with the Harkonnen company around him, lays the groundwork for the vibe of Harko Village. This faction hub is a hostile spread of dark stone, complete with questionable back alleys and slave cages—everything signaling that you’ve stepped into a place devoted to cruelty. Still, there’s an upside: it includes the best bar in the area, plus a woman who regularly calls you “kitten” with genuine warmth. Worth thinking about.

Beyond the standard loop of gathering and crafting, every region is peppered with contracts that steer you toward points of interest—such as grand pillars that seem to brush the sky. Or Eco Labs, which act as the game’s version of the classic RPG dungeon: they give you a break from nonstop rock and sand, while also supplying the vehicle materials you’ll need. Contracts also introduce different factions that disrupt the landscape. They work as a kind of appetizer for the deeper lore coming to life from the Dune universe, offering stories that pull you in. Even if you aren’t captivated by the interconnected plotlines between regions, these tasks still help you get comfortable with the underlying gameplay systems.


Dune Awakening lab hologram.
Holograms provide lore snippets that I genuinely appreciate! | Image credit: Eurogamer

Hey, there’s a chest I need you to explore, scale this enormous mountain to reach it—this is where suspensor belts really stand out. As you climb, snipers using poisoned rifles will fire at you—hey buddy, activate your shield. Dune: Awakening handles onboarding in a quiet, understated way, giving you helpful equipment and then letting you figure out how to use it.

The end result is a survival adventure that feels smooth rather than slow and dragged out. There’s a satisfying difficulty ramp: it starts out manageable, then quickly sharpens as you face tougher enemies and harsher terrain. The moment you leave the tutorial area, you’re thrown into clashes with thick, heavily armored gunners that chew through your health bar, alongside foes equipped with shields. This is where you learn how valuable a shield is—and how to peel a shielded enemy away from their allies so you can bring them down bit by bit. It’s a sudden shock, but also a clear one: there’s more to worry about than just the worms.

When you keep pushing farther west, the stakes rise fast. Regular riflemen give way to soldiers carrying poisonous rounds and able to create poison clouds. By the time you’re well past forty hours, the lesson doesn’t change: you have to stay moving. Focus on the threats that put you in the most danger. Every encounter demands real-time choices. It’s a strong approach to teaching the game’s intricacies, and it makes exploring feel even more exciting.

You aren’t restricted

from tougher regions, but the opposition there is every bit as tough without the right gear. The outcome is a layout that feels less straight-line, yet still clearly structured. Open to explore, but guided in its direction. This smart approach also means Dune: Awakening can regularly throw new challenges at you—something that will no doubt annoy some players. Still, putting aside my impulse to urge people to lean into the difficulty—because, after all, this is Arrakis!—I want to make it clear that major setbacks never come at you unfairly. You can always head back out to retrieve your lost equipment, provided you…

don’t get swallowed by a worm.


Dune Awakening worm
This never truly becomes tedious. | Image credit: Eurogamer

Those worms, with all their grand, phallic swagger, are impossible to miss once they’re bearing down on you as you linger on the open dunes. Without that kind of threat, the motivation to keep pushing forward feels a lot less compelling. Open sand hides all sorts of rewards: hidden riches, valuable resources, and spice. Deciding how long you should stay within Mr. Wiggles’ territory sits at the heart of every survival game. Even if it seems unforgiving, this sort of pressure gives players a lingering unease—an instinct to stay alert that pays off when you eventually start tackling end-game missions. In short, cheers to the worm. He can have my bike.

The one part of Dune: Awakening I’m not fully sold on is the combat. The blade moves slowly enough to drive through shields, just as the novels and films describe, but up-close fights can feel sluggish at times. To take down a shield, you either need to drown it in a flood of normal projectiles or dedicated weapons designed to neutralize it, or you have to land a slow, piercing blow during close combat.

That second route is the default, which means melee fights can sometimes slip into a rhythm of repeated quick light strikes meant to force you into a stagger window—where those slow thrusts are then guaranteed. Or you fall into the “wait-and-parry” routine: hold back until an enemy commits, then counter, trigger a stagger, and follow up with yet another slow stab.

The end result is a noticeable loss of momentum. That can be fine when you’re trading blows one-on-one, but it drains the energy out of skirmishes against larger groups. Ranged combat has similar issues, largely because it’s tied closely to the original material. You can’t keep your shield up while you shoot. So enemies you face at range often come without shields altogether. As a consequence, you can simply fire at them a few times and they drop with alarming speed—like pandemic hobbies.

There are technically other approaches, using weapons built to get around shields—either by overwhelming opponents with brute force or by exploiting special rules for how projectiles behave. But for most players, combat time is still spent being boxed in by these irritating limitations. This is the only area where strict devotion to the source material leads to a noticeably weaker gameplay experience. I suspect the team at Funcom felt stuck, unable to stray from the foundations of Dune action long enough to deliver a combat system that flows more smoothly.


Dune Awakening flamethrower NPC
The game keeps branching out with tougher enemies. A welcome addition. | Image credit: Eurogamer

(That said, I do think shields add an interesting layer to melee combat, particularly in PvP. Pulling players into slow strikes, draining stamina, and landing those heavy slow stabs and cuts can be engaging. In PvE, though, it doesn’t take long before it starts to feel repetitive.)

After roughly forty hours, you build your first ornithopter and break out beyond Hagga Basin into the wider world. Way later in the journey, the story finally moves into the spotlight—and I have to admit, it genuinely surprised me in a good way. At that point, Dune: Awakening shifts from a straight survival experience into something closer to an RPG, much like another MMO, Star Wars: The Old Republic.

From here, the background decisions you chose during character creation become even more important. Where you started on, for example, or which class you picked, can open the door to distinct dialogue. A snobbish Harkonnen may look down on your Pyon roots—or they might recognize that Harkonnen society’s obsession with climbing the ranks creates openings tailor-made for someone like you.

And cutscenes show up more often, too. There’s a fifty-hour stretch between the opening moments of Dune: Awakening and the actual centerpiece of the story. During that span, the only hint of cinematic storytelling you get comes from short encounters with spice out in barren stretches—something that can wear thin quickly, unless you’re the sort who enjoys spending an evening in Port Talbot. Then, all at once, it’s wham! Fresh faces, new places, plot turns, and big emotional beats.

Throughout it all, your character uncovers more about their mission and the key figures operating on Arrakis, meeting a supporting cast full of well-performed characters. People in this world have plans—strategies layered on top of strategies for those who call it home. I won’t spoil the major revelations, of course. But I will say this: if your knowledge is limited to the more recent films, the game goes after themes those stories don’t touch. Funcom also chose to put a charming spin on Feyd Rautha. Which, sure, is one more reason to get on board with team Harkonnen.


Dune Awakening bald screenshot
That might become a problem. | Image credit: Eurogamer

Approaching the Dune setting from a different-universe angle creates some genuinely interesting results. It introduces alternate regions, while well-known areas are transformed in dramatic ways. Friends you recognize can end up acting as enemies, and Funcom has effectively opened a door to mysteries that many people haven’t encountered through the media yet.

Dune: Awakening clearly has an audience of lore devotees from the very beginning. If the game had clung strictly to the canon, though, it might have let the story blend into the background: been there, done that. Once everyone knows Paul Atreides and the controversial things he gets involved in—whether from the books or the recent epics—it’s tough to land genuinely shocking twists. That alternate angle is exactly what keeps Dune: Awakening pulling you in. Among the updates I’m looking forward to, adding more story content ranks near the top of my list.

Once all of that is finally set, you’re left with the endgame. Through interviews and developer videos focused on the community, Funcom has tried to move the game away from the MMO label it has picked up. I understand why they’d do that.

Direct encounters between players are uncommon, and they mostly show up through the slow rebuilding of Hagga Basin, where endless groups of stoners keep throwing up homes across the landscape. Still, after about 80 hours, you leave the fresh sandy construction behind and head into the Deep Desert.


Dune Awakening deep desert.
Now that’s an abundance of sand… | Image credit: Eurogamer

I’m a big fan of the Deep Desert. It’s a vast stretch of mostly empty, sandy ground, punctuated by only a handful of rocky points where you can find top-tier resources, meetups with PvE challenges, and political control locations (though we’ll get to that). Out here, everything is centered on PvP. The stakes are high, and so are the rewards. A squad of eight players riding attack ornithopters can swoop down and take the ore you fought so hard to secure—and they may also toss some unpleasant remarks at you in voice chat while they do it.

I understand that this style of PvP can rub people the wrong way. Losing gear feels rough when the outcome seems determined by an unfair match. Yet this hard-edged atmosphere also pushes players toward joining a guild, which then puts you in the middle of the weekly political battles—something I’ve found genuinely captivating.

Each week, the Landsraad opens up, featuring a 5-by-5 lineup of galactic houses that each bring different demands. As a member of House Harkonnen or Atreides, it’s your job to win them over. That can mean completing particular missions, delivering specific supplies, or taking out a set number of bandits. You can also work with a house-specific control point in the Deep Desert, which steadily becomes more favorable whenever a faction holds it. Securing the Landsraad is key because it unlocks exclusive benefits for the week to come. Recently on my server, we earned access to a special shop stocked with powerful firearms and melee weapons. With that in place, we’re heading into this week’s PvP with fresh motivation.


Dune Awakening Landsraad screen
Bingo! | Image credit: Eurogamer

This is where the MMO side of Dune: Awakening really shows, and it’s genuinely intense. It doesn’t feel like the structured group routines you’d expect from a typical MMORPG raid; it’s more like people gathering in Classic WoW for a world boss encounter. Or think about joining a hunting squad in Final Fantasy 14. It’s an organic mix of community energy, the sort that forms real connections, builds true friendships, and even sparks rivalries that often run hot.

In my view, that helps explain why Dune: Awakening’s in-game community has felt so sociable, uplifting, and upbeat. Players will fly over to your base, offer compliments, or try to persuade you to join their bigger guilds. Global chat is used constantly, with players describing events as they happen. Sometimes they’ll even air intense complaints about someone named Jesus, who’s leading a group of ornithopters in a large-scale mass ganking run. (And no—that isn’t made up. As of the time of writing, Jesus is still very much active.)


Dune Awakening Deep Desert base
A weekly reset of the Deep Desert won’t deter guilds from establishing temporary bases. | Image credit: Eurogamer

That dynamic is the kind of glue that keeps people sticking with Dune: Awakening for a long time. Some players may wrap things up in Hagga Basin, putting together a base that looks a lot like a certain anatomy (and really, where would Funcom be without that?), then log out for good. But if you stick around and push into the end game, you get pulled in—just like I did—by joining a guild and taking a real interest in the politics tied to your own patch of Arrakis. Funcom, the studio behind MMOs such as Anarchy Online and Secret World, may have stepped away from the typical MMO formula with Dune: Awakening, but the team’s experience is clearly visible throughout.

Dune: Awakening is a strong example of how to adapt a beloved franchise in a smart way. It blends three excellent games into a standout tribute to one of science fiction’s great literary works, made by passionate fans who clearly know Dune inside out. The survival systems are excellent, the story ambition is obvious, and the PvP endgame has real interactive pull—together they create a title that can reach a broad range of players. Even more importantly, since the triple-A industry often chooses a safer route, I suspect there was pressure to tone down some of Dune: Awakening’s distinctive qualities. I’m genuinely relieved that didn’t happen.

A copy of Dune was supplied by the publisher.

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