The standout Separate Ways campaign in Resident Evil 4, spotlighting the fan-favorite Ada Wong, has now been officially confirmed as DLC for Capcom’s excellent Resi 4 remake. Today, we’re ready to share a few more details about what you can expect next.
The newest footage suggests Ada’s approach will feel quite close to Leon’s. The parry system is on full display, there are R2 knife follow-ups that can finish off downed foes, and stealthy knife takedowns can dispatch unsuspecting ganados. The biggest twist in Ada’s kit is her signature grappling gun, letting her challenge enemies from a distance while also reaching brand-new spaces. The way she uses the grappling gun to launch into a melee attack looks especially exciting, and it’s also worth noting that pulling herself to a far-off location can be followed immediately by a melee strike against nearby targets as soon as she lands.
That grappling gun brings a welcome burst of energy to a setting that otherwise risks feeling like familiar territory. It’s honestly a treat to see Ada working through Leon’s well-known zones, from the castle ramparts to the edges of the village. Keeping your distance by springing between towers and shooting from afar appears just as effective as grappling in close, then driving home a brutal kick to the head. It’s refreshing to find a tool that meaningfully supports both movement and combat, especially one that lets Ada carry out every maneuver with style. And if Leon is the internet’s favorite, then Ada is undeniably the queen.
Even if Ada sometimes helps Leon when it benefits her, she’s ultimately moving on her own terms. Staying true to the original Separate Ways, she’s been assigned by the notorious Resident Evil villain Albert Wesker to track down something important and deal with anything—or anyone—that blocks her progress. Still, as in the original title, Ada doesn’t always take Wesker’s instructions at face value.
There may be a small shift away from the original DLC’s events, too. The new Separate Ways trailer appears to end with Ada being infected by the virus—something that didn’t happen in the earlier version. We can’t wait to see how that change reshapes what comes next.
Alongside that, you’ll find other fresh additions, including missions that mirror the structure of the remake’s main campaign. Ada can also shatter blue medallions to earn rewards.
One gameplay moment that really raised our anticipation for the DLC features Ada taking on El Gigante. She swings from rooftop to rooftop to avoid danger, then uses the grappling gun to hurl herself through the air like Spider-Man—cutting toward the parasite on its back, while adjusting her movement mid-swing. If the DLC’s other boss fights are built with this kind of flair, we’re absolutely ready.
So, what else are we hoping to see in this reimagined Separate Ways? A longer runtime would be a great start, along with more time spent with some of the game’s most recognizable faces. It also seems likely Ada will need to keep an eye on Luis at least to some extent, and we’re excited to watch how their dynamic plays out further. More time with Wesker would be fascinating as well—since he had a stronger presence in the remake, it feels possible we’re being set up for a larger part for him in the DLC.
Could Luis or Wesker end up as playable characters? That would certainly catch us off guard. Still, a playable Wesker feels more believable when you consider that both he and Ada will appear in The Mercenaries mode, included as part of a free update for the base game that launches at the same time as Separate Ways on 21st September. Separate Ways itself needs to be bought separately, but Ada and Wesker’s arrival in Mercenaries is included for free.
Coming back to Separate Ways, we’d love to spend more time with Luis—and generally see stronger character beats. There has been some criticism about how Ada comes across in the main game, especially that her conversations with other characters can feel a bit flat and emotionally distant. You could argue that this portrayal was deliberate, aimed at keeping her guarded—particularly with Leon—yet it’s still a shame we may miss out on Ada’s sharper side: the sass, flirtation, humor, and sarcasm that helped make her a standout for many fans across the Resident Evil series. By giving her a bigger role in Separate Ways, placing her in more vulnerable moments, and loosening her defenses—especially if she’s been infected—it could open the door to showing more of who Ada really is.
Other additional content we’d be excited to experience includes events that weren’t included in the main game, like the U3 boss battle. Based on the gameplay footage, it looks like the second Verdugo is on the move toward Ada, which points toward a clear confrontation. Will she lean on her infected state to win over certain individuals—maybe even the formidable Mendez—to slip into the Illuminados ranks? And could we see another showdown involving Krauser? Separate Ways likely needs to stay aligned with the main game’s timeline, but there are still major creative gaps to cover, and we hope Capcom uses this chance to do exactly that.