Pokémon Pokopia review – the essence of Pokémon gets a delightful twist

Pokopia manages to capture the core of Pokémon’s past while still feeling unmistakably its own, and it truly distinguishes itself as one of the strongest spin-offs the franchise has delivered.

Pokémon has repeatedly found success in the world of offbeat spin-offs. That doesn’t automatically mean every entry is excellent (we’re thinking of the PokéPark series), but they almost always trigger the reaction, “What? Really?”—whether that’s watching Pikachu on TV, teaming up with Nobunaga’s Ambition, or Pokémon Project Studio (which I’m sure we all appreciate). At this stage, I’d expect to be unfazed by the quirks of Pokémon spin-offs. Yet, learning about Pokémon Pokopia still genuinely caught me off guard.

So, is Pokémon crossing over with Animal Crossing? It’s a choice that tracks perfectly—over the last six years, the cozy game scene has surged, making it an easy bet that The Pokémon Company would move in on that momentum. Does it also bring to mind Minecraft? That comparison fits just as well. At that point, it’s starting to sound pretty familiar. But then you take on the role of a humanoid Ditto—and that’s where the real oddball factor shows up. The remaining question is whether blending all these ideas actually creates a game that’s charmingly strange, or whether Pokopia will end up buried like other forgotten Pokémon spin-offs.

The answer comes down to the game’s centerpiece: Ditto. Pokopia isn’t the first time players control a Pokémon, but it’s the first that genuinely sells the sensation of being one. Unlike the Mystery Dungeon series—where the character often felt more like a swap-on skin than a true embodiment—this goes further. Game Freak and Koei Tecmo’s Omega Force (known for Dragon Quest Builders 2, which explains a lot) have built Ditto’s shape-shifting into the heart of the gameplay. You do this through abilities called Transformations, learned from the Pokémon you bond with.

Pokémon Pokopia – Pokémon Day 27.02.2026 | Special TrailerWatch on YouTube

And it pays off. Take Leafage, for instance—it encourages plant growth—while Rock Smash clears away obstacles. Each time you use one, Ditto quietly shifts shape in the background. It’s a subtle, reassuring reminder that you’re not actually human. Beyond that, there are also full-body transformations to discover. My personal highlight is Surf, which turns you into a Lapras. There are even small, telling moments elsewhere too: Ditto reverts back to its original form when you need to squeeze through tight passages, or when you want to show another Pokémon that you aren’t human.


Using one of the moves in Pokopia.
Image credit: Eurogamer/Nintendo

I can’t help wondering whether the developers took cues from Kirby when designing Ditto. Many of Ditto’s transformations seem to change only a specific part of its body, and the way it can absorb multiple resources has a clear parallel to Nintendo’s cheerful pink character. What truly distinguishes Pokopia, though, is Ditto’s hint of the uncanny. These transformations aren’t portrayed as perfectly executed; once Ditto turns into a human-looking form, the odd charm really ramps up. The constant dot-like eyes and wide, stretched grin, the slightly longer fingers, and the way its arms trail behind as it walks. It even takes the shape of the trainer it doesn’t have. Surprisingly, it’s incredibly lovable.

Pokopia genuinely puts Ditto in the spotlight. The Pokémon franchise is usually fronted by Pikachu, so it’s refreshing to see another Pokémon take center stage—especially one that has often been stuck in the role of a breeding partner. In Pokopia, that identity becomes the core of the experience. You don’t just move through the world; you reshape it by transforming yourself.


Sucking up materials in Pokopia.
Where are you placing those blocks, Ditto? | Image credit: Eurogamer/Nintendo

While you’re playing Pokopia, most of your time will be spent nurturing and shaping the world—and this is where the simulation features begin to stand out. They aren’t as deep or powerful as in other simulation games, but the familiar staples are all there: decorating, cooking, gathering resources, crafting, and even a touch of farming. One choice that surprised me was how the game follows a 24-hour cycle, while hiding it cleverly inside the menu. A lot of newer games constantly bombard players with icons and mini-screens—so it’s refreshing when you’re actually left to interact with the game instead. Before long, that system becomes a key part of play, helping you slowly learn when different Pokémon arrive, including those that only show up at night, along with the time each building takes to complete.

It’s a small touch, but it matters in simulation games. By keeping the clock out of sight, I found myself focused on what I was doing instead of checking the time every few seconds. It also adds a layer of strategy. Should you raise a house now, or put down a fountain instead? Is this area meant for Pokémon that only appear after dark? Even the Dream Islands—those rich resource maps—are affected: you can return to one multiple times, but you can only choose a single island to explore per day. It’s obvious why people will continue to describe the game as “Pokémon does Animal Crossing.” Still, if Animal Crossing is all about building your own personal paradise, then Pokopia is about creating that kind of paradise for everyone else.

Honestly, I’d say your personal demands matter far less than the Pokémon’s needs—which is a very fitting twist for this series. To bring a Pokémon into play, for instance, you have to construct a dedicated habitat for it. Some habitats are straightforward to build,

…such as four patches of grass, while others are far more detailed—sometimes demanding several furnishings, and even electricity. You can uncover habitats by engaging with Pokémon traces scattered around the map, by finishing tasks, or just by plain experimentation. My personal pick is the Grave Offering habitat, which lives up to its name. Yep, I secured it by tinkering around with a grave. And no, I’m not regretting it for a second—totally worth it for the Ghost-types.

The Grave Offering habitat page in Pokopia.


The Scyther Pokédex habitat page in Pokopia.

Image credit: Eurogamer/Nintendo

That said, building the habitat isn’t where your work ends. Once a Pokémon moves in, you’ll want to raise their Comfort Level. It’s exactly as it sounds: when a habitat fits a Pokémon’s needs, they’ll get happier, which in turn increases their Comfort Level. What you must supply differs from Pokémon to Pokémon—some want a toy, others a bed, and at least one may prefer a more humid setup (you might even want to start growing a few plants). Ultimately, it’s about learning what each Pokémon likes and then using that knowledge to craft their perfect little home.

There’s also that quietly strategic twist you’ll notice right away: habitats can overlap. This is great when the Pokémon have similar requirements, since they’ll both benefit from your efforts. But it becomes a problem if their preferences don’t line up. Take Zubat, for example—true to form, it wants a dark cave, so it won’t be comfortable near a Bulbasaur that likes brighter areas. Luckily, you can view habitat borders instantly with an analogue stick, so it’s simple to shift Pokémon as needed. Keeping your Pokémon content is just as important, because raising their Comfort Level boosts your Environment Level, which unlocks more shop items afterward—adding a very fitting layer of systems. The items you gain are useful across the board, from furniture and habitat tips to, in my case, my favorite feature: security cameras. With them, you can watch multiple habitats without having to constantly run back to check whether a Pokémon has finally settled in. Sure, it can feel a little like 1984 (because it kind of is), but the freedom those cameras give you for exploration is well worth it.


Looking through a security camera in Pokopia.


Making a habitat in Pokopia.

Image credit: Eurogamer/Nintendo

Bringing in a wider mix of Pokémon matters, because every one of them has at least one special aptitude you can put to work. Grass-types like Oddish help speed up plant growth, while Charmander and other Fire-types can heat furnaces, which supports crafting metal bars. Having a variety of Pokémon specialties ready to use is especially helpful as you start raising buildings. You’ll want plenty of Pokémon that carry the ‘build’ specialty—seriously, trust me on that.

I’ll admit the habitat cycle felt a bit slow at first, but once Pokopia showed off its deeper mechanics—like generating electricity—I was hooked. After that, it never felt like I was simply waiting for Pokémon to show up. Instead, I kept myself busy improving Comfort Levels and experimenting with different furniture combinations to uncover new habitats. The habitats themselves are charming little challenges, with placement and spacing playing a bigger role than you might expect. The Comfort Levels system also prevents the game from feeling like you’re just abandoning habitats, because you’re clearly making lasting improvements to the world. Still, the highlight is getting a security camera notification about a dormant habitat and rushing over to welcome your friend.


Talking to Venonat in Pokopia.
Image credit: Eurogamer/Nintendo

Pokopia isn’t only about habitats, though. As I mentioned earlier, there’s a whole selection of buildings you can construct—houses, fountains, and my personal favorite: a Clefairy and Clefable statue. I do wish the game gave a clearer preview of these structures than just a small icon. It would be great to see how they’ll blend into the landscape you’re building before committing your time and materials to the project. Still, the encouraging part is that this is where Pokopia’s Minecraft-style building features really come into their own.

Pokopia is a world of blocks. Blocks you can smash into pieces, have Ditto absorb, and then use to build whatever you can imagine (within the game’s blocky constraints). Placing those blocks is straightforward, letting you quickly pick the spot and the depth you want for each one (with Rock Smash always on standby for any surprise accidents). Habitats—yes, briefly again—can be built into these structures, so you can shape custom homes for your favorite ‘mons. And for players who want to flex their creativity, an empty map opens up as you progress through the main campaign.

(I’ll keep its name under wraps, mainly out of dread that a well-aimed pun might summon some old Eurogamer curse.) Here, you can design and reshape the terrain exactly the way you like. It’s a lovely touch—I’m even thinking about putting together a small replica of the Johto region.

Step past this blank starting point, though, and Pokopia’s maps show real character, both in the literal sense and in how they feel. They help the game keep a grand, sweeping atmosphere even after you’ve tracked down every hidden corner. You’ll also set out on quests, with resources and collectibles tucked into the hills. Those finds do more than just pad the journey: they nod to Gen 1 in a subtle, intentional way, avoiding a situation where newer players get left behind. The references land like an “Oh! I remember this” moment, rather than requiring deep Pokémon lore to make sense. In the end, Pokopia strikes a balance—delivering the nostalgic throwbacks players like me want, without leaning too hard on nostalgia to the point of overdoing it.


A town in Pokopia with a ship in the background.

Image credit: Eurogamer/Nintendo

One more strong point of Pokopia is simply how good it looks. That might sound a little shallow, but when you look at how some recent main series releases have fared, it matters. The presentation has a delightful appeal that grows even more satisfying the further you go through restoring the world. It also includes the most strikingly attractive Pokémon presentation we’ve seen since New Pokémon Snap (and no, not in that way, you rascal), likely helped by the fact that you can spend time right up close without constantly worrying about threats. Unique designs like Peakychu and Mosslax bring a fresh twist to familiar favourites (and yes, they all have a shiny finish, but who actually wants to study Mr. Mime’s textures?! Not I). Beyond appearances, the Pokémon themselves show emotions—becoming downcast if you separate from them, or brightening when you treat them kindly. You can see this when Bulbasaur forms a heart with its vines. It all contributes to a sense that these are living beings, not just creatures picked solely for their numbers. (Come on—we’ve all been there.)


Peackychu in Pokopia.
Image credit: Eurogamer/Nintendo

Overall, Pokopia stands out as a fantastic tribute to Pokémon’s 30th anniversary. It lets the Pokémon take center stage, featuring a curated selection of “mons from all nine generations. The core idea of bringing new life to the Kanto wilderness is genuinely rewarding, and it also offers a fresh angle on the region—so even with those nostalgic roots, Pokopia still manages to carve out its own identity beyond the legacy of the Gen 1 titles. If this is the direction Pokémon plans to move forward in, then I honestly hope it keeps heading this way. For now, though, I’m just happy to get back to shaping my own Pokémon paradise. After all, I am Ditto.

A copy of Pokémon Pokopia was supplied for this review by Nintendo.

Leave a Comment