Watch tonight’s Ubisoft Forward showcase right here with us

We’re heading toward the desert planet of Tatooine. Those atmospheric notes—an introspective Star Wars vibe—drift quietly in the background. There’s Mos Eisley, “the notorious hub of scoundrels and troublemakers.”

It’s soaked in sunshine and packed with details. Machinery seems to merge with the dunes. Unsurprisingly, the Hutt Cartel has a major footprint here. The footage is now presenting a range of views of Mos Eisley. We shift to the cantina, and just like that, we’re aboard some kind of speeder bike, throwing up dust as we charge toward the wasteland.

We’ve reached our target. Our goal is a storehouse—more like a genuine stronghold. Kay uses binoculars to study the walls, then moves in. Next, we see Kay climbing onto a ledge she spotted through the scope. She settles into a stealthy crouch—an unmistakable signal—then hops across the rocks to close in on unsuspecting enemies.

She tells her companion, the creature Nix, to begin the assault, and then she rushes in with a few heavy uppercuts. Kay asks Nix to survey the area using its impressive sensory abilities. Now she’s landing punches on a Rodian’s face. She tries her hand at picking a lock to steal some crucial information. An opponent arrives, and before long we realize we’ve been spotted. Kay fires from the hip, but resistance is fierce outside. “We’re in a tight spot, buddy.” No kidding.

A dog-like creature clamps onto her arm and hangs on until she manages to kick it free. She sprints forward, pistol in hand, firing as she goes. The whole sequence feels fast, tense, and alive with momentum. Then she’s gone, and the scene cuts to a hut tucked in the shadows. That’s who we’re after—the bounty hunter—an aged, wiry reptilian presence.

We’re asking them to show us the way, and it looks like there’s a standoff challenge first. Only after that will they cooperate. It’s basically a side mission, and we’re told we can expect plenty more. Honestly, just imagining it tires me out.

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