Nacon, the new custodians of the WRC franchise for the sim racing world, has made its way into the genre with a newly announced direct drive racing wheel and accompanying gear under the RevoSim name revealed earlier last year.
The RS Pure package brings together the wheel base, rim, load cell brake, and accelerator, setting out to take on options such as the Fanatec Gran Turismo DD Pro, Moza R9 V3, and Thrustmaster T598 within a mid-to-upper tier budget—priced at £699. We were able to get hands-on with the kit at a recent press day in Paris and found it delivers several stand-out traits, even though the direct drive market has tightened up over the past few years, with Logitech and Turtle Beach joining the competition too.
Alongside the core starter bundle that includes a wheel rim, wheel base, and pedals, you’ll also find a range of accessories. These cover a hybrid shifter supporting both sequential and h-pattern setups, an extra clutch pedal add-on, and a load cell handbrake designed for sharper turns.
As for the wheel base, it provides 9Nm of torque—just a bit more than the Turtle Beach VelocityOne Race’s 7.2Nm—while still trailing the Logitech Pro Racing Wheel’s 11Nm. The rim also uses a quick-release system, which makes it simple to swap between the products in the lineup, though third-party rim support is generally not offered.
The pedal assembly is built with steel and brushed aluminum to support long-term durability, and it uses a 100kg load cell sensor to keep inputs precise. You can also tune the brake weight using the color-coded elastomers provided in the box.
At the Paris event, I tested the RS Pure in a few different setups. I began with a desk arrangement and used a round rally-style rim for WRC Generations. That session made a few small issues more noticeable—particularly around pedal grip on carpet—because the pedals tended to slide when I braked hard while steering a Group B Peugeot 205 T16.
Its force feedback felt strong and informative, conveying the subtle hidden dips and crests you’d expect on rally stages, and the pedals themselves responded with a solid, weighty feel. Still, I had the impression that the force feedback might be a touch stronger than I personally prefer. That extra intensity made it harder for me to snap the car into corners on a Monte Carlo rally stage as I planned; dialing the strength down would likely have helped. For the most part, though, I enjoyed the time with it—there was clear responsiveness, believable feedback, and a comfortable grip in-hand.
I then ran the bundle from a sim-racing cockpit, this time in F1 24, where I took multiple laps around Spa. The heavier load-cell brake pedal you get in F1-style driving meant I had to adjust, because it took more pressure to reach full brake than I expected. Even so, I can understand the appeal of a stiffer brake feel, since it enables techniques such as trail braking. My lap times weren’t the strongest of the day, but I could still clearly read the details of the curbs and how the car was behaving. While a more Formula-style rim isn’t available at the moment, I’d like to see Nacon introduce one for players chasing full immersion—because it could make a meaningful difference.
From my early impressions, the overall build quality looks very strong for the price bracket Nacon is targeting. You get an all-metal wheel base, a metal wheel, and a rim wrapped in a soft synthetic leather. The primary rims also include a sensible set of buttons, and you can manage presets, force feedback, and input mapping using a compatible smartphone app.
At present, compatibility is limited to Windows. That said, I heard discussions at the event about Nacon working with Xbox and PlayStation toward console support. However, there hasn’t been anything concrete announced yet, so it would be wise not to count on it in the near term—if it does happen, it may come with new equipment rather than arriving via a software update.
Given what’s included, the £699 price tag for the full bundle—covering the rim, base, and pedals—feels like a compelling offer. That said, we’ll hold off on a final verdict until our complete review, after we test a wider range of racing situations, software support, and the broader ecosystem.