For a while now, Nightdive Studios has been turning out impressive remasters of both well-loved and more overlooked classics. One standout in that run is the return of SiN, the cult first-person shooter from 1998—originally announced in 2020—but it was paused in 2023 so the team could focus on other work. After years of community requests, though, it’s back on track and scheduled to reach newly announced platforms later this year, with a Steam demo already available.
Nightdive recently brought SiN: Reloaded back in March, and the eagerly awaited remaster has now debuted with a robust gameplay trailer and a Steam demo you can download today. A specific release date for the full game hasn’t been announced yet, but it’s confirmed for sometime by the end of 2026 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Switch, and PC.
Ritual Entertainment originally created SiN, putting players in the shoes of Colonel John R. Blade as he moved through the dystopian megacity of Freeport in the year 2037. Along the way, he pursues a recreational drug tied to a mysterious organization called SinTek. The game was built on the Quake 2 engine, but Nightdive’s remaster instead uses the studio’s own (and cross-platform) KEX Engine.
SiN: Reloaded includes the original title and its Wages of SiN expansion, with Nightdive promising performance up to 4K resolution at 144 FPS. Alongside that, the remaster adds visual upgrades like anti-aliasing, HD textures and models, plus improved 2D assets and menu visuals—efforts meant to strengthen the presentation while still keeping the spirit of the original. For players who prefer it, there’s also a “toggle between remastered visuals and the original SiN Gold version”.
On top of that, the remaster brings updated control options and a rework of select maps “throughout the game”. Finally, achievements have been included as well.
“There were two titles we felt we had an obligation to address… One was System Shock 2,” Larry Kuperman, former VP of business development at Nightdive told Polygon back in March. “Sin was the other one. Since we owned the rights to Sin, we always placed it on the back burner when other time-sensitive projects arose.” Now, six years later, the studio is ready to move it forward.
Although online multiplayer was part of the package from the start, SiN is mostly remembered for its story-led campaign, which mixed humor with bleak world-building. While it isn’t as sharply satirical as other FPS staples like Duke Nukem 3D, it still delivers a playful tone—and along with its satisfying gunplay, it’s helped build a loyal audience over the years.